Momentum · Greatswords

Ironbound

The Unbroken Wall

Heavy warrior: weight, momentum and impact.

Battered plate, stone-forged armour and a greatsword taller than most men. Every heavy hit builds Momentum, and at full Momentum the Ironbound ends the fight with one crushing blow.

RhythmBuild Momentum → deliver a crushing finisher
LookBroad silhouette, charcoal steel, ember-orange cracks.
MountedCavalry charges and wide weapon sweeps.
Space
Greatsword comboThree heavy swings; the third sweeps wide.
Q
EarthsplitterA sweeping strike that fractures the ground around you.
F
Breaking PointSpend full Momentum on a lunging execution.

Spells

War CryTier I

A roar that steels everyone nearby for the fight.

QuakeTier I

Slam the ground and damage everything around you.

BulwarkTier II

Raise a shield wall over nearby allies.

Cleaving ArcTier II

A huge sweeping cut in front of you.

AvalancheTier III

Spend Momentum: the earth erupts in a wide ring.

RallyTier III

Heal nearby allies and keep them standing.

Advantage · Twin daggers or a bow

Veilrunner

The Thread in the Dark

Agile hunter: positioning, precision and escape.

Paired curved blades for the close dance, or a bow to fight from range. Quick cuts and shots build Advantage, and the Threadcut dash keeps a Veilrunner moving through the fight instead of standing in it.

RhythmCut → reposition → exploit
LookShort asymmetric cloak, curved blades, muted teal.
MountedRiding strikes and quick passing cuts.
Space
Twin blades / BowFast cuts you can move through, or arrows loosed where you aim.
Q
Threadcut / Piercing ShotDash through a target, or a long straight shot that staggers.
F
Hollow Mark / Hunter’s MarkSpend full Advantage on one strike at the weak spot.

Spells

WindstepTier I · Blades

You and nearby allies move faster.

Knife FanTier I · Blades

Throw a fan of knives ahead.

ShadowveilTier II · Blades

Slip into shadow and strike harder and faster.

Whirling BladesTier II · Blades

Spin and cut everything around you.

BladestormTier III · Blades

Spend Advantage: a storm of steel.

Piercing ArrowTier I · Bow

A heavy arrow that flies far and true.

Pinning ShotTier II · Bow

Nail the target in place with a long stagger.

HeartseekerTier III · Bow

One perfect shot from very far away.

Fracture · Rune blades

Riftcarver

The Cursed Edge

Cursed spellsword: controlled power with a cost.

A melee caster who engraves forbidden runes into the blade. Hits build Fracture, the runed edge reaches further than steel should, and Unseal lets it all out at once.

RhythmBuild power → manage exposure → release
LookDark layered robes, one armoured arm, violet runes.
MountedEnchanted charges and directional rift slashes.
Space
Runed bladeMeasured cuts with a longer reach.
Q
Rift EdgeExtend a swing into a long, narrow cutting arc.
F
UnsealDischarge full Fracture in an explosion around you.

Spells

Rift BoltTier I

A bolt of torn space flies straight ahead.

Rune WardTier I

Runes shield nearby allies and slowly mend them.

Fracture NovaTier II

Reality cracks outward from you.

Empower RunesTier II

Carve power into your allies’ weapons.

CataclysmTier III

Spend Fracture: a collapsing rift explodes.

Void LanceTier III

A long, piercing lance of void.

Radiance · Sunwood staves

Dawnweaver

The Last Light

Support mystic: light, healing and blessings.

A keeper of the old dawn rites with a sunwood staff. Hits build Radiance; Dawnweaver spells heal and bless everyone nearby, so a party fights harder and for longer.

RhythmBless → mend → turn the tide
LookWhite and gold vestments, a sunwood staff, warm light.
MountedBlessings carried at a gallop.
Space
Dawnlight boltA small bolt of light where you aim; every third is brighter.
Q
DawnburstA ring of light around you.
F
Solar JudgementSpend full Radiance: the sun answers.

Spells

MendTier I

Heal yourself and allies nearby.

Blessing of DawnTier I

Nearby allies hit harder and take less.

TailwindTier II

A warm wind carries your allies faster.

SunflareTier II

A burst of dawnlight scorches foes around you.

RenewalTier III

A great heal that keeps on mending.

AegisTier III

Spend Radiance: nearby allies are nearly untouchable.

Can’t decide? Make all four.

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